XPlainer FAQs


– Each student will have a project to complete in order to demonstrate their understanding both during and after the course.

UX Projects

– Web Projects – Android and IOS – Toolset – POS System – Interface and Product Design – Dashboard

Tools Exploration

– Sketch – Proto – Adobe XD – Figma – Web flow – Balsamiq – Visual Sitemaps – Wireframe CC – Whimsical

Design principles

In this module, you will learn There is the set of rules that designers need to follow to create a composition that is both effective and visually appealing. These are known as the principles of design, which include the following fundamental principles: – Emphasis – Balance – Alignment – Contrast – Repetition – Proportion – …

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During this module, you will gain knowledge on how to create software interfaces and interactions that are effective. You will begin by understanding the key elements of interactions and how these components, including controls, rules, and feedback, support the overall interaction process. You will also learn that feedback is the foundation of successful interaction design …

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Structure and navigation

In the fourth module, you will gain knowledge on how to create a well-organized software product with a clear structure and navigation. You will start by defining the structure and its relationship with navigation. Additionally, you will learn about information architecture, and how to create flow diagrams, screen states, and navigation, both global and local. …

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Analysis techniques

In this module, you will learn about the importance of analyzing the research data you gather to clearly define the problems you are trying to solve for the end-user. You will be introduced to design personas, their advantages, and how to create them. Additionally, you will learn to prepare a customer value curve and its …

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User research

This module covers the importance of research in UX design, including different types of research such as qualitative, quantitative, and attitudinal behavioral. It also teaches how to prepare and carry out research techniques that include usability testing, defining test objectives, test scripts, finding users, desktop/mobile setups, card sorting, depth interviews, online surveys, stakeholder interviews, and …

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